Funky is seen surfing and then falling off his board. Now you can access the Lost World through Klubba's Kiosks on any part of the island. Kremkoins were replaced with Bonus Coins in the respective games' sequels, Donkey Kong Country 3: Dixie Kong's Double Trouble! Then, back track to the beginning where you will see a small pocket opening, about two crates long, at the ceiling. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. Ask a question below and let other gamers answer your question or view answers to previously asked questions. Get all 75 krem coins in Donkey Kong Country 2 for N64. You'll get launched to a covert area that will warp you to the end of the level. This is based of the Game Boy Advance remake's intro, which can be viewed here: . Kill the enemies, and after that walk to the left edge of the platform. Kremkoins are required collectibles in both games, and are currency that Diddy and Dixie Kong use to bribe Klubba into accessing the Lost World. 2) Immediately exit the cabin. The first level, in Krem Quay, you must first get to the "No Rambi" sign. Exit the room. Go to second balloon. Go to just past the "K" until the water rises, then swim back to where you fell down at. You'll get launched to a concealed area that will warp you to the end of the level. When you are in the room get the balloon. Get it. Use Dixie's helicopter spin and jump off of the top barrel at the beginning, then grab onto a hook. At the top, you will see a bonus barrel. Go through the right side of the level as normal, up until you reach a platform with a number of TNT barrels. At the end target, go under the place. Kill it and get as close to the right edge as you can. When you come out of the stage, go left, down the crack again, and get the banana coin in the bonus stage again. Donkey Kong Country 2 however really is that good. and Donkey Kong Land III. Throw the top monkey up to the right of the bonus barrel. Highlight the "Cheat Mode" option and press Y, A, Select, A, Down, Left, A, Down. Then throw your partner straight up to get a blue balloon. There are five in total, and as you need fifteen Kremcoins for each level, that means you need seventy-five Kremcoins to see all of them! If you throw one of them by pressing only Y and they hit the ground, they will stay until passed by or hit by an enemy. Play through the level as normal till you reach the K letter pickup. Walk to the.., Donkey Kong Country 2: Diddy's Kong Quest for the Super Nintendo Go to the edge of the very first platform in the level, jump right, and after that use Dixie's moving capability to slide in reverse to the left below the very first platform. Get the barrel and throw it directly into his gun. It is the first bonus game. Begin game play in Pirate Panic and enter K. Rool's cabin. Its interior appears to be a shrine, featuring artifacts such as armored Kremling statues, an altar, treasure, and weaponry. For example, get Ramby in Pirate Panic. Team throw upwards from the first barrel on the first four barrel set. The following are known Game Genie Codes for Donkey Kong Country 2: Diddy’s Kong Quest on Super Nintendo Entertainment System (SNES). Backtrack a short distance to find a crack in the floor (left of the N). As quickly as you start, reverse and get on top of the entryway to the level. At the start of the level, using Dixie, jump off to the right towards the arrow. You'll get launched to a surprise area that will warp you to the end of the level. If you have Diddy playing and his girlfriend following, Diddy's girlfriend will hop onto Diddy's back. Enter a bonus stage while still keeping him. I removed the part about "special bananas" and corrected the coin error, the player earns Kremcoins, not DK coins. You'll see a barrel that will launch you to a bonus game if you climb up to the top. Wait until the water goes up and go back into that opening where it appears like a barrel will fit. When you initially enter the stage, toss your partner on top of the entryway and go up. Fall through and go right to reach a bonus stage. You should now see an arrow of bananas. You can walk across honey by pressing A to team up -- just walk and jump as needed. Take the balloon, leave the cabin, jump over the same two bananas, grab the same bunch that were on the barrels, and return to the cabin. Do this quickly, or it will float away. For Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo, a GameFAQs message board topic titled "Is there any way to tell if you have found all kremcoins in a level? At the start of the level (just under the box with the snake in it), cartwheel jump or helicopter spin to the right into the shortcut barrel. The Kremling coins however must be collected to hand over to Klubba to gain access to the Lost World levels. Go to a level with a Gray Klobber. This time, grab the red balloon and exit. Posted on January 18, 2021 by . From there you will go to the end of the level. After that you will still have a high amount of speed to get through the rest of the level. Enable the "Cheat mode" code. There are four Kackles in the stage, and each of wear a uniquely colored bandana. Finally, go back to the barrels again and grab that same bunch of bananas, returning to the cabin without touching the two bananas in front of the door. Walk to edge of platform. Go to the very top, and after that toss your partner directly into the covert warp barrel. To reach it, you require to jump to the straight off the top of the stack, kip down midair, and after that toss your partner into the upper lefthand corner of the screen. Get the barrel and get Squitter. 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